The Lady Cans
  • Home
  • Who We Are
  • What We Do
    • Our Robots
    • Our Code
    • STEAM Outreach
  • Our Impact
  • Get Involved
  • In Loving Memory

2023

Picture
In CHARGED UP presented by Haas, two competing alliances are invited to process game pieces to bring energy to their community. Each alliance brings energy to their community by retrieving their game pieces from substations and scoring it into the grid. Human players provide the game pieces to the robots from the substations. In the final moments of each match, alliance robots race to dock or engage with their charge station!


2022

Picture
In RAPID REACT presented by The Boeing Company, two competing alliances are invited to process cargo for transportation. Each alliance is assigned a cargo color (red or blue, based on alliance affiliation) to process by retrieving their assigned cargo and scoring it into the hub. Human players assist the cargo retrieval and scoring efforts from within their terminals. In the final moments of each match, alliance robots race to engage with their hangar to prepare for transport!


2021

Picture
Note: The 2021 Season happened virtually due to COVID. 
The 2021 season includes a series of three new challenges in which teams can engage from “home” and virtually compete with teams from around the world.

  1. INFINITE RECHARGE at Home invites teams to engage in two ways: compete for judged awards using their 2020/2021 robot and compete in a Skills Competition, a series of challenges for teams who have access to their robot.
  2. The Game Design Challenge invites teams to design a FIRST Robotics Competition game and compete for judged awards and an opportunity to share their design with FIRST Robotics Competition game designers.
  3. The FIRST Innovation Challenge presented by Qualcomm invites teams to identify a real-world global issue and develop an innovative solution.

Picture

2020

Picture
The Infinite Recharge game involves two alliances of three teams each, with each team controlling a robot and performing specific tasks on a field to score points. The game centers around a futuristic city theme involving two alliances consisting of three teams each competing to perform various tasks, including shooting foam balls known as Power Cells into high and low goals to activate a Shield Generator, manipulating a Control Panel to activate this shield, and returning to the Shield Generator to park or climb at the end of the match. The objective is to energize and activate the shield before the match ends and asteroids strike FIRST City, a futuristic city modeled after Star Wars.

Note: The 2020 Season was cancelled at the beginning of Week 3 due to COVID. 


2019

Picture
Destination: Deep Space is played on a 27' by 54' field where 6 robots, 3 on each alliance, will compete to score as many points as possible. Bright orange cargo and yellow and grey hatch panels will be placed on the field and in the player station. These can be used to score points by affixing the hatch panels to the cargo ship or rocket (2 points) and placing cargo inside the secured hatches (3 points). Human players can send hatches and cargo onto the field through portals, which deliver the pieces to any waiting robots. Additional points can be earned by climbing onto the habitat before the end of the match. Rank points can be achieved by winning the match, gaining 15 or more points from the habitat, or filling one of your rockets completely. For the first time ever, autonomous is not needed as teams can drive their robots using attached cameras during the first 15 seconds of the match. For more information watch the video on the right.


2018

Picture
 Power Up is played on a 27' by 54' field where 6 robots, 3 on each alliance, will compete to score as many points as possible.  Yellow "Power Cubes" are scattered, use to score on either the taller or lower see-saws (the Scale and Switch).  Cubes are retrieved from the portals located on either far side of the field, or scattered about on the field.  Human players are used to bring cubes into the Vault where power ups may be played, or are at the portals, pushing cubes onto the field to be used to score.  Additional points can be earned in the last 30 seconds of the match by lifting up your robot on the scale, facing the boss. Watch the animation on the right for more complete rules.


2017

Picture
STEAMWORKS is played on a 27' by 54' field where 6 robots, 3 on each alliance, will compete to score as many points as possible.  Yellow fuel cells are scored into low or high efficiency goals on the boilers in two corners in order to generate power for the airship. Gears are retrieved from the opposing side of the field and are delivered to the lifts on the air ship.  Human pilots standing in the airship retrieve the gears on the lifts and place them along the railing of the airship to engage four rotors.  In the last 30 seconds robots can scale a rope to join the airship on it's ride. ​Watch the animation on the right for more complete rules.


2016

Picture
Stronghold is played on a 27' by 54' field where 6 robots, 3 on each alliance, will compete to score as many points as possible.  Grey boulders are scored in the opposing alliance tower to earn points and weaken the tower.  Obstacles in the middle of the field act as outer defenses and can be crossed to earn additional points.   Additional points can be earned in the last 20 seconds of the match by climbing the tower.  Watch the animation on the right for more complete rules.


2015

Picture
Recycle Rush is played on a 27' by 54' field where 6 robots, 3 on each alliance, will compete to score as many points as possible.  Grey totes are stacked on the scoring platform to score points.  Green containers act as a multiplier when scored on a stack of totes.  Additional points are earned by stacking the yellow totes in autonomous and on the cooperation step during the teleoperated period.  Watch the animation on the right for more complete rules.


2014

Picture
Aerial Assist  is played on a 27' by 54' field where 6 robots, 3 on each alliance, will compete to score as many points as possible.  Each alliance has one yoga ball on the field at a time (one red ball and one blue ball on the field).  Alliances are then tasked with passing the ball from one end of the field to the other, in order to score the ball into a goal to get points.  Scoring in the high goals earns more points than scoring in the lower goals.  Additional points can be made by tossing the ball over the 5 foot tall truss or by passing the ball between each robot on the alliance.  For more information watch the animation on the right.


2013

Picture
Ultimate Ascent is a unique combination of Disc Golf and rock climbing.  The game is played on a 27' by 54' field where 6 robots, 3 on each alliance, will compete to score as many points as possible.  Teams must score Frisbees in goals that are located at the ends of the field.  In the middle of the field are two 100" tall pyramids.  Robots must climb the pyramid in order to score additional points.  For more specific details watch the animation on right.


2012

Picture
Rebound Rumble is essentially basketball for robots.  The game is played on a 27' by 54' field where 6 robots, 3 on each alliance, will compete to score as many baskets as possible.  At the ends of the field are four hoops that are placed at three different heights; the higher the hoop the more points it's worth.  Dividing the field in half is a 4" by 6" bump and three bridges.  During the last 30 seconds teams my attempt to receive bonus points by balancing robots on the bridge. ​Watch the animation on the right for more complete rules.


2011

Picture
LogoMotion is similar to vertical tic-tac-toe, in which the robots try to put different shape tubes onto pegs to earn points depending on the height of the peg upon which the tube is placed.  Logomotion is played on a 27' by 54' carpeted field where there are 6 robots on the field at a time, 3 on each alliance.  Matches are a total of 2 minutes 15 seconds long, the first 15 seconds of which is the autonomous period, the rest is teleoperated.  During autonomous driving, tubes scored receive additional points.  During the last 30 seconds of the match, robots attempt to deploy mini-bots onto vertical towers.  The mini-bots then race to the top of the tower, 1st place receiving the most points. ​Watch the animation on the right for more complete rules.


2010

Picture
Breakaway is essentially soccer with a twist.  There are 2 alliances, each consisting of 3 robot teams.  The game is played on a carpeted 27' by 54' field.  On the field there are 2 bumps dividing the field into thirds and creating three different "playing zones", which are defense, mid-field and offense.  There are 12 balls on the field and the robots have to score those balls, in the gals, as many times as possible during the 2 minute match.  There are also two towers for robots to hang off of at the end of the match for bonus points. ​Watch the animation on the right for more complete rules.


2009

Picture
Lunacy is sort of like basketball  on ice except the baskets are moving and you need to drive a robot instead of playing yourself.  There are two alliances, each consisting of 3 robots.  The game is played on a 27' by 54' field covered with FRP, a fiberglass reinforced plastic that's typically used to cover walls.  In combination with the competition wheels, the FRP created the experience of driving in 1/4 of the earth's gravity, in honor of the 40th anniversary of man's landing on the moon.  During the 2 minute match the robots have to pick up and shoot the "moon rocks" in to the appropriate basket, in order to score the most points.  Each robot is pulling the opposite alliance's scoring basket.  For example if we're on the blue alliance, then the red alliance is trying to score into the trailer that we're pulling. In addition to the robots scoring, 3 human players from each alliance can throw balls into the field in attempt to score in the appropriate trailer. ​Watch the animation on the right for more complete rules.


FRC Team 2881 - The Lady Cans
Girl Scouts of Central Texas Robotics


Picture
Picture
Picture
  • Home
  • Who We Are
  • What We Do
    • Our Robots
    • Our Code
    • STEAM Outreach
  • Our Impact
  • Get Involved
  • In Loving Memory